You don't drive your car with a keyboard do you?Īnd lastly, you're talking about user created mods, why is your thread title about "PC Sim racing games"? What's not right is that you're too lazy to get your wheel out. In the modding community it's all about authenticity. The modding community is not a commercial company, they are people that put in an amazing amount of work creating something free of charge. I can never afford to drive an F1 car, the closest I can get however is racing iRacing's FW31, or FVA.
![rfactor 2 top gear test track rfactor 2 top gear test track](https://i.ytimg.com/vi/QpVilYGvA_o/maxresdefault.jpg)
I can only a game if I have the feeling it is close to reality. Is there a solution to this?ĭo you play a game for some trashing around? Or do you play it because you want realism? There are completely different approaches in the racegames we have at our disposal. I find it a right pain in the arse to have to dig out the wheel to play in the little time that I have to play these wonderful mods, but recently I've found some mods unplayable with the keyboard and that's not right. It is understandable that they want to have the same rules for everyone, but how are casual users of rFactor, who use the keyboard, supposed to play most of the mods if you can't even enable traction control? Traction control in F1 was not available in F1 in 2009, so they disable it in the mod for realism, the same for 1991LE. Now imagine my dismay when I come to download a new mod for F1C or rFactor only to find that the Traction Control has been disabled. 40 hrs a week and have 3 kids so I don't have much time to play video games. Currently I play F1 challenge (mostly modded) and rFactor. (As to sims, well being the old GPL driver I naturally think wings, traction control, 'grip' and 'downforce' are for wussies. For easy driving, there's already arcade games. If the real thing didn't have traction control, then neither should the mod, if you're playing a sim at least.
![rfactor 2 top gear test track rfactor 2 top gear test track](https://i.ytimg.com/vi/Rp3bv4OSgRc/maxresdefault.jpg)
Thirdly: I wholly agree with them about conforming to realism. Otherwise it's just going to be one excercise in frustration. If you do want to stick to F1, get a gamepad at the very least no matter what. Get some nice realistic lower-powered cars, up to say 200 BHP, (Caterhams, Formula Ford, Vee, Spec Miata, Suzuki Swift Cup etc) - those are much more controllable with a gamepad. These need some serious precise controlled input and only a wheel can really give you that (again, unless you're some kind of alien.).
![rfactor 2 top gear test track rfactor 2 top gear test track](https://i.ytimg.com/vi/RA6FwxTLEMc/maxresdefault.jpg)
Second advise: don't use high-horsepower mods like F1 or CART. Advantage over a wheel: you can just put it aside when ready and get back to work (a wheel usually takes up yer desk or is a pain to mount/diskmount). It's not ideal, but heaps better than a keyboard. I use that for more casual gaming than hardcore sims like GPL. I started out that way and unless you're a hardcore alien who is able to crank out super laps every time, enabling you to be fast (after 10.000 laps) even with a keyboard, you're not going to get much fun out of a racing sim that way.īest solution imho would be: get a usb gamepad and use the analog thumbsticks. If you use a keyboard, it's no wonder you're in trouble.